Category: Extended Realities
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Extended Realities (VR/AR/MR): Glossar
A proposal for a common vocabulary between XR designers and developers is needed. By Jessica Wegelin, Senior UX Designer and Paul Krizsan, Visual Design Intern at think moto
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Dream vs. reality–A Beginner’s Guide to User Interfaces in XR
Paul Krizsan shares tips for supporting your next AR/MR/VR project with solid user interfaces.
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Pattern Libraries for Extended Realities
If good examples of user experience and visual design emerge in XR projects (design patterns), it is worth documenting them in a dedicated online library. In this way, future XR projects can be developed much faster.
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Five Learnings on Brands in Extended Realities
How do designers develop a brand for virtual three-dimensional space? And How do you transform an established brand for these new media? We have compiled the five most important lessons learned from our Extended Realities projects for you.